direct 3d
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Research on multi-resolution terrain modeling method based on direct 3D
基于Direct3D多分辨率地形建模方法的研究
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Myocardial Viability Evaluation Method Based on Direct 3D Registration of Nuclear Medicine Image
用心肌显像检查评价存活心肌。三维核医学图像配准的心肌存活评价方法
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Application of Direct 3D in Development of Air Combat Simulation System of Airborne FCS
Direct3D在航空火控空战模拟系统开发中的应用
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Therefore it is necessary to transplant Direct 3D to embedded operating systems .
因此把Direct3D移植到嵌入式操作系统上很有必要。
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Research on the Software for Setting up Bi-viewpoint in Autostereoscopic 3D Display Based on Direct 3D
基于Direct3D的3维自由立体显示软件双视点设置
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The author studies the direct 3D ECT image reconstruction technique from the direct 3D ECT sensor as well as image reconstruction algorithm .
从直接三维ECT传感器研究和图像重建算法两个方面对电容层析成像直接三维图像重建技术进行了研究。
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After pre processing , the technique of direct 3D interpolation for rotational scanning images was used to convert the original rotary scanning images into regular volume data .
然后,根据心电及角度信号提取正确原始切片图像,进行预处理,并利用三维直接匹配插值方法对旋转扫描超声心动图像进行插值,获得规则体数据。
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Finally , we systematically study simulation training system and path planning algorithm for virtual human in its virtual environment . We realize the man - machine control of virtual human in Three - dimensional Scene from adjusting direct 3D function .
最后,系统的研究了虚拟人在虚拟环境中的路径规划算法和碰撞检测算法,通过调用Direct3D库函数实现虚拟人在三维场景中的人机交互控制。
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Ship Loads Direct Calculation and 3D Finite Element Strength Analysis
船体强度三维有限元分析的载荷直接计算和验证
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SinoVis : An Interactive Direct Volume Rendering-based 3D Data Visualization System
基于直接体绘制的三维数据场交互可视化系统SinoVis
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Direct 3D-Interaction in 3D Geological Model Visualization
三维地质模型可视化中直接三维交互的实现
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There are three approaches in numerical simulation of plate and shell structures : plate and shell theory approach , degenerated continuum approach , direct three-dimensional ( 3D ) continuum approach .
对于板壳问题,共有三种数值模拟方案:线性或非线性的板壳理论、退化连续体方案和直接三维连续体方案。
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Research and development on the direct slicing software for 3d Models
三维模型的直接分层软件研究与开发
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Computer Aided Direct Design Method for 3D Patterns
三维图样计算机辅助直接设计方法
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Pre-integrated Classification Technique for Direct Volume Rendering of 3D Data Field
三维数据场体绘制中的预积分分类技术
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A novel approach of direct triangulation of sparse 3D scattered data
三维稀疏散乱点集的直接三角剖分新方法
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Scan-buffer based direct volume rendering for 3D irregular data field
基于scan-buffer三维不规则数据场的直接体绘制技术
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Direct volume rendering based 3D texture can guarantee image quality and reach interactive frame rates . Because of the restriction of texture memory , it is difficult to render large volume data .
基于3D纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3D纹理直接体绘制比较困难。
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At the same time , the concepts of inner-connection and outer-connection were put forward and the direct triangulation algorithm from 3D scattered points based on the local incremental mesh expansion method was provided .
同时,提出了外连剖分和内连剖分的概念,给出了基于局部增量网格扩张的3维散乱数据点的空间直接三角剖分算法。